Trier par date

Tags

Statistiques

  • 1075
    Blogs
  • 163
    Active Bloggers
67 blogs
  • 06 Jun 2019
    Pure analog is our favourite scheme, just because it feels the most like swinging a genuine bat. You don't need to worry with MLB The Show 19 Stubs Pure analog about PCI. Instead, you extend it back and flick the joystick forward for a Normal swing. Flicking left or right triggers the Contact swing, but again, we do not recommend using Contact if you don't simply need to find the ball into play.Ideally, you may utilize Pure Analog to get a sense of the flow of MLB The Show 19 prior to shifting to Zone if you want to play with online. You can absolutely achieve great outcomes against the CPU sticking with Actual Analog indefinitely, but only know that consumers that you play online will probably be playing with Zone hitting, giving them a bit of an advantage (or a huge advantage if they are great ). The Display is a rigorous simulation experience, which means you will need to be patient in the batter's box. Unlike elderly, arcade baseball games, you have to actually sit pitch prior to swinging (or maybe not swinging). Timing is everything, and with each swing, you'll see a popup displaying how well you timed it (from very late/early to good) along with the touch result. The goal is to"square up" each pitch with great timing. However, before being able to do so, you need to understand each pitcher's tendencies.Pitchers have special animations that reflect their real-life projecting motions. The timing for each one is different, so you're going to have to look closely at where they release the ball . Following that, it's your job to trace and examine the pitch in under a second. Incredibly ambitious, right? It makes you appreciate what the pros do in actual life.Yes, another entry in Sony's MLB The Show franchise. The Display is always among the greatest sports games around, in substantial part because of the dedication to making changes both big and little from year to year of Sony San Diego. From what's been released thus far, it's apparent that Sony will continue its methodical approach to The show 19 stubs increasing precision in MLB The Show 19. Ahead of MLB The Show 19's March 26 launch on PlayStation 4, here is what we know about MLB The Show 19.
    22 Posté par Rskingdom
  • Par Rskingdom
    Pure analog is our favourite scheme, just because it feels the most like swinging a genuine bat. You don't need to worry with MLB The Show 19 Stubs Pure analog about PCI. Instead, you extend it back and flick the joystick forward for a Normal swing. Flicking left or right triggers the Contact swing, but again, we do not recommend using Contact if you don't simply need to find the ball into play.Ideally, you may utilize Pure Analog to get a sense of the flow of MLB The Show 19 prior to shifting to Zone if you want to play with online. You can absolutely achieve great outcomes against the CPU sticking with Actual Analog indefinitely, but only know that consumers that you play online will probably be playing with Zone hitting, giving them a bit of an advantage (or a huge advantage if they are great ). The Display is a rigorous simulation experience, which means you will need to be patient in the batter's box. Unlike elderly, arcade baseball games, you have to actually sit pitch prior to swinging (or maybe not swinging). Timing is everything, and with each swing, you'll see a popup displaying how well you timed it (from very late/early to good) along with the touch result. The goal is to"square up" each pitch with great timing. However, before being able to do so, you need to understand each pitcher's tendencies.Pitchers have special animations that reflect their real-life projecting motions. The timing for each one is different, so you're going to have to look closely at where they release the ball . Following that, it's your job to trace and examine the pitch in under a second. Incredibly ambitious, right? It makes you appreciate what the pros do in actual life.Yes, another entry in Sony's MLB The Show franchise. The Display is always among the greatest sports games around, in substantial part because of the dedication to making changes both big and little from year to year of Sony San Diego. From what's been released thus far, it's apparent that Sony will continue its methodical approach to The show 19 stubs increasing precision in MLB The Show 19. Ahead of MLB The Show 19's March 26 launch on PlayStation 4, here is what we know about MLB The Show 19.
    Jun 06, 2019 22
  • 04 Jun 2019
    People, I have been reading through these comments. Every mobile content creator I watch/know does openings in The Elder Scrolls Blades Gold matches at one point or another. I have been seeing Powerbang, chief Pat, Molt and enormous other Clash of both clans and battle royale founders for years. So that they can create high quality gameplay they max out their accounts and do crate openings. Be honest, no one wants to watch a video in which the dude is losing due to the fact they are leveled up nor as strong as their opponents. Who'd want to watch that? All I am saying is that you can be honest and/or not care for the vid, but dont spam the dislikes. Leave for sure, although a like leave a comment expressing your feelings. In case that was your job/career, you wouldnt if ppl always slammed your articles be prompted. If you simply take a look at my guy's intro and hud, you can tell that he pours his heart and feeling into it to create top quality productions. Sorry for the lengthy post, just wanted to put that out there. I only checked on GOG the cost for Morrowind full game with dlcs all that's 8 dollars with openMw you may play it forever dude, but hey no let's spend our money on meaningless micro trades on stupid games such as this, my emotional illness is 0 tolarance for bullshit. You reside under the rock if you do not see what's wrong with gambling. Rly dude do not even attempt to defend this. And this fellow right here on YouTube is the most important promoter look at him The Elder Scrolls Blades not even out and he is spending money on it, for what? It's dumb all the way around. He wants to ESO Blades Boosting be the first to jump headfirst into the ending and gambling festival that is every mobile game no exclusion.
    26 Posté par Rskingdom
  • Par Rskingdom
    People, I have been reading through these comments. Every mobile content creator I watch/know does openings in The Elder Scrolls Blades Gold matches at one point or another. I have been seeing Powerbang, chief Pat, Molt and enormous other Clash of both clans and battle royale founders for years. So that they can create high quality gameplay they max out their accounts and do crate openings. Be honest, no one wants to watch a video in which the dude is losing due to the fact they are leveled up nor as strong as their opponents. Who'd want to watch that? All I am saying is that you can be honest and/or not care for the vid, but dont spam the dislikes. Leave for sure, although a like leave a comment expressing your feelings. In case that was your job/career, you wouldnt if ppl always slammed your articles be prompted. If you simply take a look at my guy's intro and hud, you can tell that he pours his heart and feeling into it to create top quality productions. Sorry for the lengthy post, just wanted to put that out there. I only checked on GOG the cost for Morrowind full game with dlcs all that's 8 dollars with openMw you may play it forever dude, but hey no let's spend our money on meaningless micro trades on stupid games such as this, my emotional illness is 0 tolarance for bullshit. You reside under the rock if you do not see what's wrong with gambling. Rly dude do not even attempt to defend this. And this fellow right here on YouTube is the most important promoter look at him The Elder Scrolls Blades not even out and he is spending money on it, for what? It's dumb all the way around. He wants to ESO Blades Boosting be the first to jump headfirst into the ending and gambling festival that is every mobile game no exclusion.
    Jun 04, 2019 26
  • 31 May 2019
    Dofus: limitations sur certains gameplay Voici quelques-uns des problèmes que vous pouvez résoudre dans la version 2.51. Il existe des limitations dans certains gameplay du jeu. L'équilibre dans le jeu est progressivement rompu, car certains joueurs font rapidement diminuer le trafic de certaines zones de jeu pour leur propre bénéfice. Les concepteurs de jeux ont pour objectif d’équilibrer l’équilibre entre les cartes en modifiant certains des modes de jeu. Les réactions des joueurs nous permettent de savoir que des étoiles négatives seront produites dans certaines zones de jeu. Contrairement aux étoiles positives, les étoiles négatives réduiront rapidement une partie du butin de la zone de jeu, de l'expérience d'après-guerre ou de l'achat des kamas. Les concepteurs de jeux ne savent pas si l'émergence de ces étoiles est liée à la région. Dans la mise à jour de la version 2.51 du jeu, le système des étoiles s’applique pleinement à toutes les sous-zones, et non plus seulement à certaines d’entre elles. Plus le joueur tue de monstres dans cette sous-zone, moins il y a d'étoiles dans la région. En même temps, afin de maintenir l’équilibre des étoiles, le système des étoiles aura plus d’étoiles dans les autres sous-régions du même niveau. Outre le système d'étoiles, qui réduit l'étoile de sous-zones spécifiques, les kamas dofus et les valeurs d'expérience après la fin du jeu vont également diminuer. Si vous voulez obtenir beaucoup de kamas dofus, vous pouvez choisir de changer de sous-zone pour le jeu. Vous pouvez également acheter beaucoup de kamas dofus à bas prix sur le site Web d'igamegold. Alors que vous pouvez mettre à niveau dans le jeu. En ce qui concerne les effets de bord, les concepteurs de jeux ont également apporté quelques améliorations: À la fin du jeu, l'expérience a augmenté entre 0 et 100%, et il est probable que le nombre d'utilisateurs diminue de 0 à 50%. La réduction du nombre d'étoiles n'affectera plus le domaine d'activité des novices. Empêchez certains joueurs de trop équilibrer la balance dans la zone de jeu.
    36 Posté par mmoa
  • Par mmoa
    Dofus: limitations sur certains gameplay Voici quelques-uns des problèmes que vous pouvez résoudre dans la version 2.51. Il existe des limitations dans certains gameplay du jeu. L'équilibre dans le jeu est progressivement rompu, car certains joueurs font rapidement diminuer le trafic de certaines zones de jeu pour leur propre bénéfice. Les concepteurs de jeux ont pour objectif d’équilibrer l’équilibre entre les cartes en modifiant certains des modes de jeu. Les réactions des joueurs nous permettent de savoir que des étoiles négatives seront produites dans certaines zones de jeu. Contrairement aux étoiles positives, les étoiles négatives réduiront rapidement une partie du butin de la zone de jeu, de l'expérience d'après-guerre ou de l'achat des kamas. Les concepteurs de jeux ne savent pas si l'émergence de ces étoiles est liée à la région. Dans la mise à jour de la version 2.51 du jeu, le système des étoiles s’applique pleinement à toutes les sous-zones, et non plus seulement à certaines d’entre elles. Plus le joueur tue de monstres dans cette sous-zone, moins il y a d'étoiles dans la région. En même temps, afin de maintenir l’équilibre des étoiles, le système des étoiles aura plus d’étoiles dans les autres sous-régions du même niveau. Outre le système d'étoiles, qui réduit l'étoile de sous-zones spécifiques, les kamas dofus et les valeurs d'expérience après la fin du jeu vont également diminuer. Si vous voulez obtenir beaucoup de kamas dofus, vous pouvez choisir de changer de sous-zone pour le jeu. Vous pouvez également acheter beaucoup de kamas dofus à bas prix sur le site Web d'igamegold. Alors que vous pouvez mettre à niveau dans le jeu. En ce qui concerne les effets de bord, les concepteurs de jeux ont également apporté quelques améliorations: À la fin du jeu, l'expérience a augmenté entre 0 et 100%, et il est probable que le nombre d'utilisateurs diminue de 0 à 50%. La réduction du nombre d'étoiles n'affectera plus le domaine d'activité des novices. Empêchez certains joueurs de trop équilibrer la balance dans la zone de jeu.
    May 31, 2019 36
  • 29 May 2019
    For context – most of the systems we use for RuneScape gold Player Support were made back in the early 2000s. Back then, the Nokia 3210 was a flagship mobile phone and Microsoft had just launched Windows XP. Both were ground-breaking at the time, but unsurprisingly compare poorly to the tech available to us today. The same is sadly true of our back-end support systems. To give you some idea, this is the current process our support JMods go through: A JMod receives a query on one system. They navigate to a different system using the information provided to manually search the account database. If further changes are needed, a third system is accessed to make the required changes. JMods then have to document everything on the relevant account for the benefit of future JMods. And finally the actual response to the player is sent. Also note that there’s no guarantee that the message will even be read by the player – nearly a quarter (23%) of the message replies we send are not read. Adding to the complications, our systems are custom made, meaning they rarely play nicely with third party software. Ultimately, this all means that the challenge of updating our systems is absolutely massive, and a lot of ground work is needed in preparation. This means the actions we’re taking will not result in many quick or obvious improvements to the process for cheap RS gold players. However, have no doubt – change is most definitely happening behind the scenes right now.
    15 Posté par Rskingdom
  • Par Rskingdom
    For context – most of the systems we use for RuneScape gold Player Support were made back in the early 2000s. Back then, the Nokia 3210 was a flagship mobile phone and Microsoft had just launched Windows XP. Both were ground-breaking at the time, but unsurprisingly compare poorly to the tech available to us today. The same is sadly true of our back-end support systems. To give you some idea, this is the current process our support JMods go through: A JMod receives a query on one system. They navigate to a different system using the information provided to manually search the account database. If further changes are needed, a third system is accessed to make the required changes. JMods then have to document everything on the relevant account for the benefit of future JMods. And finally the actual response to the player is sent. Also note that there’s no guarantee that the message will even be read by the player – nearly a quarter (23%) of the message replies we send are not read. Adding to the complications, our systems are custom made, meaning they rarely play nicely with third party software. Ultimately, this all means that the challenge of updating our systems is absolutely massive, and a lot of ground work is needed in preparation. This means the actions we’re taking will not result in many quick or obvious improvements to the process for cheap RS gold players. However, have no doubt – change is most definitely happening behind the scenes right now.
    May 29, 2019 15
  • 22 May 2019
    I can respect that you wish to enjoy The Elder Scrolls Blades Gold, however this looks like a whole lot of effort to attempt to play a game that is continually trying to throw ways of getting you to cover in game currency. A game which, although it seems like it could be fun, sounds like it should be ignored in favor of other free to play games which are far more worthy of your attention.First off, there's a sheet which lets you know if gold will drop. No reason to miss out on them. Second, you should not be wasting the gold mines. I open silver . If you open the gold chest early on, as well as legendary as I watched a few idiots performing, you get gear relative to your level. Some dumbass was getting silver equipment from a high tier torso. Open 40 or even 50 up chests the gold. I concur with the rest. I mean yeah you are correct in that The Elder Scrolls Blades are much worse now than they were previously. All I am saying is its not bad for a mobile game that are basically different from console games. Taking into consideration the rate that torso appear up and it only take 5 seconds to start a wooden torso it should just take like five minutes to start a silver chest and 15 for gold. Epic torso legendary 1 hour and 30 minutes. This is only if they want to maintain this torso system going. They ought to have timers, if they want to maintain the same time constraints on the torso. They need to decrease the timer and give much better things from the silver chest. The pay walls are real if you do not spend any money you will have 3-4 skull difficulty 80-90percent of the time for missions. I know they will need to make money but progress should not be barred behind a pay wall. They learned from Fallout 76 since the damage Bethesda did there has tarnished their reputation. I am not going to get my hopes up for The Elder Scrolls Blades and will take everything Bethesda claims with a grain of salt.While the paywall will suck, it has not stopped me at all from progressing in The Elder Scrolls Blades, level 6 city with no money spent, I got to a point to where I learned to always have more wooden crates in my torso slots, instead of silver golden etc. because when you open a wooden in game it only cost 1 gem, so once you do it on the fly or when you know you are gonna receive a chest that is better than wooden, simply open the wooden right before the torso is picked up so that you are able to get it and not need to buy ESO Blades Gold give it up, keep playin man.
    20 Posté par Rskingdom
  • Par Rskingdom
    I can respect that you wish to enjoy The Elder Scrolls Blades Gold, however this looks like a whole lot of effort to attempt to play a game that is continually trying to throw ways of getting you to cover in game currency. A game which, although it seems like it could be fun, sounds like it should be ignored in favor of other free to play games which are far more worthy of your attention.First off, there's a sheet which lets you know if gold will drop. No reason to miss out on them. Second, you should not be wasting the gold mines. I open silver . If you open the gold chest early on, as well as legendary as I watched a few idiots performing, you get gear relative to your level. Some dumbass was getting silver equipment from a high tier torso. Open 40 or even 50 up chests the gold. I concur with the rest. I mean yeah you are correct in that The Elder Scrolls Blades are much worse now than they were previously. All I am saying is its not bad for a mobile game that are basically different from console games. Taking into consideration the rate that torso appear up and it only take 5 seconds to start a wooden torso it should just take like five minutes to start a silver chest and 15 for gold. Epic torso legendary 1 hour and 30 minutes. This is only if they want to maintain this torso system going. They ought to have timers, if they want to maintain the same time constraints on the torso. They need to decrease the timer and give much better things from the silver chest. The pay walls are real if you do not spend any money you will have 3-4 skull difficulty 80-90percent of the time for missions. I know they will need to make money but progress should not be barred behind a pay wall. They learned from Fallout 76 since the damage Bethesda did there has tarnished their reputation. I am not going to get my hopes up for The Elder Scrolls Blades and will take everything Bethesda claims with a grain of salt.While the paywall will suck, it has not stopped me at all from progressing in The Elder Scrolls Blades, level 6 city with no money spent, I got to a point to where I learned to always have more wooden crates in my torso slots, instead of silver golden etc. because when you open a wooden in game it only cost 1 gem, so once you do it on the fly or when you know you are gonna receive a chest that is better than wooden, simply open the wooden right before the torso is picked up so that you are able to get it and not need to buy ESO Blades Gold give it up, keep playin man.
    May 22, 2019 20
  • 19 May 2019
    A few things that we're adding on top of Maplestory M Mesos this is because of our designer's shop. Players may buy templates for three or like two bucks. They sell it in our cash shop, and actually can design their own stuff. So, one difference will be our content creators in the sport will have the ability to produce our currency [Blue Merets] by selling them and producing clothing. And we receive a cut of the revenue. Is that done through currency? Yes, it's through currency. We've really taken comments like'we're worried this can be pay-to-win' so we have removed much everything [that is pay-to-win ]. So we're at a place where we are really thinking through and making sure we're have enough of a revenue stream to sustain the support in case, you know, we do not make enough. But we're very confident. Like, the characters are cute, people are actually into customization right now. So we're confident we can keep our current version and sustain the service. More games are moving towards a kind of live service model, continuously feeding content for the game. Will that be the situation for MapleStory 2? We do have pretty much all our roadmap planned out to Q1 2019 for now. It will unquestionably be like MapleStory where we're planning six, when I had been working on the game . Otherwise, we couldn't receive any stuff or optimizations during our service. We are doing that for MapleStory 2. In first MapleStory, some folks felt that progression was slow, so they would go on servers to speed things up. Generally speaking, the level progression is actually fast. Really quickly. So, essentially getting to level fifty will take. However, the difference there is MapleStory 2 has a fantastic epic questline you follow. Once you finish all of the epic quests in the story, you truly reach max level.But the thing is we have multiple courses, and the main narrative is shared among all the courses. Therefore, players who worked on their initial one [character], we don't want them to undergo another story for all the classes. We're currently creating ways to level up. XP is dispersed to all of buy MaplestoryM Mesos these, anything you would like to do.
    20 Posté par Rskingdom
  • Par Rskingdom
    A few things that we're adding on top of Maplestory M Mesos this is because of our designer's shop. Players may buy templates for three or like two bucks. They sell it in our cash shop, and actually can design their own stuff. So, one difference will be our content creators in the sport will have the ability to produce our currency [Blue Merets] by selling them and producing clothing. And we receive a cut of the revenue. Is that done through currency? Yes, it's through currency. We've really taken comments like'we're worried this can be pay-to-win' so we have removed much everything [that is pay-to-win ]. So we're at a place where we are really thinking through and making sure we're have enough of a revenue stream to sustain the support in case, you know, we do not make enough. But we're very confident. Like, the characters are cute, people are actually into customization right now. So we're confident we can keep our current version and sustain the service. More games are moving towards a kind of live service model, continuously feeding content for the game. Will that be the situation for MapleStory 2? We do have pretty much all our roadmap planned out to Q1 2019 for now. It will unquestionably be like MapleStory where we're planning six, when I had been working on the game . Otherwise, we couldn't receive any stuff or optimizations during our service. We are doing that for MapleStory 2. In first MapleStory, some folks felt that progression was slow, so they would go on servers to speed things up. Generally speaking, the level progression is actually fast. Really quickly. So, essentially getting to level fifty will take. However, the difference there is MapleStory 2 has a fantastic epic questline you follow. Once you finish all of the epic quests in the story, you truly reach max level.But the thing is we have multiple courses, and the main narrative is shared among all the courses. Therefore, players who worked on their initial one [character], we don't want them to undergo another story for all the classes. We're currently creating ways to level up. XP is dispersed to all of buy MaplestoryM Mesos these, anything you would like to do.
    May 19, 2019 20
  • 16 May 2019
    I have been waiting since the initial announcement for The Elder Scrolls Blades Gold release and also my worst fears have come true. Pay to win would be the largest scam in gambling history. Most of us know we ought to be rewarded for your hours spent playing, not dollars we are paying. You are the voice of The Elder Scrolls Blades In my book Danny boy! Keep up the fantastic job as always.Bethesda track record isn't looking good. Edition to the store is a pet stone for $10, Fallout 76 need I say more? The Elder Scrolls Blades a p-t-w on a Telephone? Not looking good for The Elder Scrolls Blades I am afraid. Bethesda is tricking everyone who's eagerly waiting for ES6 into spending money. That is shady. Why not make it a game without a joyful and Pay-To-Win BS some earnings , encouraging fanbase? Again Bethesda is being an Anti-Consumer garbage company. Don't be duped by BGS Placing Shirley Curry in to ES6. It's just a PR-Move made to gain consumer will, this isn't an act of kindness! Please do not fall for all the crap they're trying to sell you as"great deeds". It is absolutely free to play, they need to earn their money. My experience one bit hasn't been destroyed by the MTAs. I would much rather prefer MTAs over ads. It also isn't pay where you can do things a little faster if you pay, it is freemium, to triumph, there is a difference. I am not thinking about buying some MTAs, and I am perfectly fine with them.People who whine about not having the ability to play games using MXTs just don't understand how to play The Elder Scrolls Blades. I'd confronted a lot of those situations but once I attempted to play the game again and again, I guessed that MXTs are required. buy TESO Blades Gold is hard initially but in the future, once you receive your shit together, it's really easy.
    22 Posté par Rskingdom
  • Par Rskingdom
    I have been waiting since the initial announcement for The Elder Scrolls Blades Gold release and also my worst fears have come true. Pay to win would be the largest scam in gambling history. Most of us know we ought to be rewarded for your hours spent playing, not dollars we are paying. You are the voice of The Elder Scrolls Blades In my book Danny boy! Keep up the fantastic job as always.Bethesda track record isn't looking good. Edition to the store is a pet stone for $10, Fallout 76 need I say more? The Elder Scrolls Blades a p-t-w on a Telephone? Not looking good for The Elder Scrolls Blades I am afraid. Bethesda is tricking everyone who's eagerly waiting for ES6 into spending money. That is shady. Why not make it a game without a joyful and Pay-To-Win BS some earnings , encouraging fanbase? Again Bethesda is being an Anti-Consumer garbage company. Don't be duped by BGS Placing Shirley Curry in to ES6. It's just a PR-Move made to gain consumer will, this isn't an act of kindness! Please do not fall for all the crap they're trying to sell you as"great deeds". It is absolutely free to play, they need to earn their money. My experience one bit hasn't been destroyed by the MTAs. I would much rather prefer MTAs over ads. It also isn't pay where you can do things a little faster if you pay, it is freemium, to triumph, there is a difference. I am not thinking about buying some MTAs, and I am perfectly fine with them.People who whine about not having the ability to play games using MXTs just don't understand how to play The Elder Scrolls Blades. I'd confronted a lot of those situations but once I attempted to play the game again and again, I guessed that MXTs are required. buy TESO Blades Gold is hard initially but in the future, once you receive your shit together, it's really easy.
    May 16, 2019 22
  • 15 May 2019
    The entire sharding problem is difficult trigger being in wow classic gold a bunch can get people talking to eachother from sheer boredom but a lot of people would like to play a match and could likely stop and might never give it another shot. Be good to see the gold farmers and quick level for cash sites come back, I am shocked nobodies mentioned them how they may just drive blizzard into microtransaction WoW Classic in the long term. Seems a lot more reasonable then trying and failing to satisfy everyone clamoring for'No reflections' and wanting it was. I would love to be 15 years younger too. Could not be farther form the reality. How would the email system impact WoW Classic? Of course I'm asking how it might effect WoW Classic in a negative way? The solution is, it wouldn't. Some of the best parts about vanilla has been studying WoW Classic, something we would not have to do with a copy and paste kind of game. There would be no body making any kind of a tank other than a warrior. At tanking Since we know how awful druids and paladins were. If you feel the last version of WoW Classic prior to TBC was perfectly fine and balanced, than you don't have any idea what you're referring to and didn't play it.Most of the remarks made by this dude are about departing classic the same as it was 15 decades ago, including all the annoying feature that made WoW Classic extremely bothersome and honestly really difficult to playwith. Everything which can help them appreciate WoW Classic a bit more is welcome. I would love to see a LFG attribute to help people in their journey. I'm happy to have the old pre-cata entire world back. I'm pleased to relive all of the articles that came out when I was 12 and could not play end-game articles. The part of Vanilla WoW Classic that I believe most men and women want to experience is the lore, narrative, and dungeons. As a game designer I don't see something ever being EXACTLY LIKE IT WAS 15 decades AGO. It's impossible, and it's a bad idea. #nochanges is whiny and stupid imo. Do not look a gift horse in the mouth.I do not intend to play WoW Classic over the retail version, but man you complain about discretionary graphics attributes? Seriously? Additionally, just because you do cheap classic wow gold not enjoy it, it does not mean it shouldn't be there.
    23 Posté par Rskingdom
  • Par Rskingdom
    The entire sharding problem is difficult trigger being in wow classic gold a bunch can get people talking to eachother from sheer boredom but a lot of people would like to play a match and could likely stop and might never give it another shot. Be good to see the gold farmers and quick level for cash sites come back, I am shocked nobodies mentioned them how they may just drive blizzard into microtransaction WoW Classic in the long term. Seems a lot more reasonable then trying and failing to satisfy everyone clamoring for'No reflections' and wanting it was. I would love to be 15 years younger too. Could not be farther form the reality. How would the email system impact WoW Classic? Of course I'm asking how it might effect WoW Classic in a negative way? The solution is, it wouldn't. Some of the best parts about vanilla has been studying WoW Classic, something we would not have to do with a copy and paste kind of game. There would be no body making any kind of a tank other than a warrior. At tanking Since we know how awful druids and paladins were. If you feel the last version of WoW Classic prior to TBC was perfectly fine and balanced, than you don't have any idea what you're referring to and didn't play it.Most of the remarks made by this dude are about departing classic the same as it was 15 decades ago, including all the annoying feature that made WoW Classic extremely bothersome and honestly really difficult to playwith. Everything which can help them appreciate WoW Classic a bit more is welcome. I would love to see a LFG attribute to help people in their journey. I'm happy to have the old pre-cata entire world back. I'm pleased to relive all of the articles that came out when I was 12 and could not play end-game articles. The part of Vanilla WoW Classic that I believe most men and women want to experience is the lore, narrative, and dungeons. As a game designer I don't see something ever being EXACTLY LIKE IT WAS 15 decades AGO. It's impossible, and it's a bad idea. #nochanges is whiny and stupid imo. Do not look a gift horse in the mouth.I do not intend to play WoW Classic over the retail version, but man you complain about discretionary graphics attributes? Seriously? Additionally, just because you do cheap classic wow gold not enjoy it, it does not mean it shouldn't be there.
    May 15, 2019 23
  • 13 May 2019
    I don't know how people can be so eager for this shit. It is not at all what we'd. The whole concept of the miniature launch brings back the exclusivity which had people screaming for expansions constantly. Are we going to rotate the events yearly? Or is this only a one shot deal? If that is the case, what is the purpose of going through all this fight, having our private servers deleted, then waiting for years? I really don't think they care about the products that they make any longer. wow classic gold is not classic, it is developed on fresh mechanics, it is shit guys that are just polished. I'm kind of sickened by the whole thing. You think 6 stages is the perfect amount? For what? 6 weeks worth of drama on something which took years to get them to eventually do? To what you're saying man fuckin listen. Huh that is pretty smart. I recall that among the concerns of Classic is that it will just be patch 1.12 and everyone would be done, particularly with the number of players will attempt to become world firsts. With this plan the traditional servers will have upcoming content for a while. We have to wait to see what happens when everyone has Naxx on farm but that will not be a for a long time. Perhaps TBC classic servers are going to be in order?I have some sort of concern about the abilities no release along with the debuff slots, even if they're going innovative changes in the original release patch to 1.12 it'll imply nono for druids and elemental shamans to perform whatsoever in pve and if going to 8 debuff slot means nono for shadow priest and sickness warlocks in raids, therefore why creating WoW Classic interesting for warriors and mages while the rest have to respec to something else or not play with the courses mentioned after all? Yeah I know it's simply to recreate the vanilla experience but I could be a bit tumultuous for somebody who had plans to perform an spec. What do you believe WoW Classic will be like in 2-3years after all of the content is published and everything is on farm? Do you believe that they will start classes that are balancing or release an xpac for classic? What do you think match and the people after everyone gets their repair will be like? I understand people say they'll just release a server for people to restart in the start, but I do not think people will want to level the exact same character 1-60 100 times . Thoughts/Comments? I have discovered a few ideas being thrown around of progressing servers into the next expansions(maybe not by blizz ofc), or some sort of diablo-esque seasonal program. My mindset is that Classic has lived on through personal servers for buy classic wow gold more than ten years, so that they should do fine for servers that are official. I would have to think about it to provide.
    22 Posté par Rskingdom
  • Par Rskingdom
    I don't know how people can be so eager for this shit. It is not at all what we'd. The whole concept of the miniature launch brings back the exclusivity which had people screaming for expansions constantly. Are we going to rotate the events yearly? Or is this only a one shot deal? If that is the case, what is the purpose of going through all this fight, having our private servers deleted, then waiting for years? I really don't think they care about the products that they make any longer. wow classic gold is not classic, it is developed on fresh mechanics, it is shit guys that are just polished. I'm kind of sickened by the whole thing. You think 6 stages is the perfect amount? For what? 6 weeks worth of drama on something which took years to get them to eventually do? To what you're saying man fuckin listen. Huh that is pretty smart. I recall that among the concerns of Classic is that it will just be patch 1.12 and everyone would be done, particularly with the number of players will attempt to become world firsts. With this plan the traditional servers will have upcoming content for a while. We have to wait to see what happens when everyone has Naxx on farm but that will not be a for a long time. Perhaps TBC classic servers are going to be in order?I have some sort of concern about the abilities no release along with the debuff slots, even if they're going innovative changes in the original release patch to 1.12 it'll imply nono for druids and elemental shamans to perform whatsoever in pve and if going to 8 debuff slot means nono for shadow priest and sickness warlocks in raids, therefore why creating WoW Classic interesting for warriors and mages while the rest have to respec to something else or not play with the courses mentioned after all? Yeah I know it's simply to recreate the vanilla experience but I could be a bit tumultuous for somebody who had plans to perform an spec. What do you believe WoW Classic will be like in 2-3years after all of the content is published and everything is on farm? Do you believe that they will start classes that are balancing or release an xpac for classic? What do you think match and the people after everyone gets their repair will be like? I understand people say they'll just release a server for people to restart in the start, but I do not think people will want to level the exact same character 1-60 100 times . Thoughts/Comments? I have discovered a few ideas being thrown around of progressing servers into the next expansions(maybe not by blizz ofc), or some sort of diablo-esque seasonal program. My mindset is that Classic has lived on through personal servers for buy classic wow gold more than ten years, so that they should do fine for servers that are official. I would have to think about it to provide.
    May 13, 2019 22
  • 10 May 2019
    Gold farming has Venezuelans targeted at old-school Runescape.Times are quite difficult in Venezuela. There is no other way to place rs 3 gold. The cost of food and medication has dropped under the nation's runaway inflation. A lot of people in Venezuela have turned into gold farming in old-school Runescape that a newspaper there published a post on the best way to do it about three weeks ago. Now this week, someone published a guide on the old-school Runescape subreddit that efficiently made anybody from the country a target in the match, whether they had been gold farming. However, the tide of anger cresting in the Runescape community this week is not in the gold farmers, it's in the people killing them (from the game). "It's this informative article that amuses me, its the obvious racist and'edgy' comments left by people that have zero clue what it must be like to live in a circumstance were your market is falling," composed a moderator, that secured the thread five days past. The"guide" seems to have pointed out in which the prime farming places were, and so anyone in that area, particularly killing green dragons, was a candidate for getting attacked. Venezuelan gold farmers are from the wilderness PvP area harvesting green dragons, the selling the bones and hides they fall in Runescape's Grand Exchange. That currency computes to buy rs3 gold approximately 50 cents per hourwith much more advanced players getting around $2 or $3. Believe it or not, Runescape 2007 gold is traded on sites along with Bitcoin and other virtual currencies.
    26 Posté par Sletrry
  • Par Sletrry
    Gold farming has Venezuelans targeted at old-school Runescape.Times are quite difficult in Venezuela. There is no other way to place rs 3 gold. The cost of food and medication has dropped under the nation's runaway inflation. A lot of people in Venezuela have turned into gold farming in old-school Runescape that a newspaper there published a post on the best way to do it about three weeks ago. Now this week, someone published a guide on the old-school Runescape subreddit that efficiently made anybody from the country a target in the match, whether they had been gold farming. However, the tide of anger cresting in the Runescape community this week is not in the gold farmers, it's in the people killing them (from the game). "It's this informative article that amuses me, its the obvious racist and'edgy' comments left by people that have zero clue what it must be like to live in a circumstance were your market is falling," composed a moderator, that secured the thread five days past. The"guide" seems to have pointed out in which the prime farming places were, and so anyone in that area, particularly killing green dragons, was a candidate for getting attacked. Venezuelan gold farmers are from the wilderness PvP area harvesting green dragons, the selling the bones and hides they fall in Runescape's Grand Exchange. That currency computes to buy rs3 gold approximately 50 cents per hourwith much more advanced players getting around $2 or $3. Believe it or not, Runescape 2007 gold is traded on sites along with Bitcoin and other virtual currencies.
    May 10, 2019 26

Inviter_ln_max_title

Inviter_ln_max_descr