• 01 Apr 2019
    I began trying out albion as I enjoyed the idea of fafrming my way in the higher tiers playing with Albion online as solo as I could gather my own sstuff process it mysself create my own gear and advance through the tiers. I stopped when I saw the time I put in for what could be my achiefment and amusement in Albion online Silver could be simply that a reflection of this time I would put in, as a result of my playstyle no matter how often I dropped my equipment I would always be able to replicate it yet I am sure if I'd kept playing for a complete year I'd feel the time would be wasted and the time spend was not likely to be memorable. So I stopped because it isn't Albion online for me. I will look to attempt it again if I could play together with my friends as part of a significant alliance.I left one PvP movie at the time that does contradict some of your statements, we struggle in outnumbered battles, which is an aspect of Albion online that's certainly lacking, though potential. As a player who did not play some of alpha or beta however, lots of this video does not appear relevant to me.100% agree that the battle is dry and lacking any substantial mechanical components, especially as an old dota participant. Although I stopped Albion for different reasons not mentioned in this video. Albion online is boring. I don't know at which point in the gaming industry they got in the business of earning games that are less fun and more work. But I suppose I point to a time around runescape (which albion is frequently considered an eve, runescape, wow, ultima online hybrid), in which you endlessly grind a skill to 99, only to ask the question, wtf? I played with ultima online for a lengthy time, and so that's where my reference point is on an enjoyable sandbox match (unfair regular..) Any sort of well thought out progression in skill trees, mechanisms, things, would be great, but it's just a 0.002 dmg increase per degree, from 1-100 (or something similarly silly). WoW kind of fortified the standard of games that occupy your time with no real substance and just keep you inside Albion online running around in circles without having pleasure. That is not how sandboxes was. They have added some fantastic new content recently which solves a number of the problems raised here, and there's even more to come with another upgrade. I'm at a bigger guild and we don't have some of those issues you mentioned regarding harrassment / reputation. I will acknowledge that may be a problem, but if you select the best spots - it is a non-issue. Factions/outposts are excellent content for smaller classes and often get contested so there are fun small-scale engagements. Being a part of an alliance also opens the door to bigger content, even for smaller guilds - we can not GvG etc, however we could and frequently do, join our alliance to get big scale ZvZ struggles. It's getting to a point where there's a wonderful balance of tasks for all levels of players, and each role is critical. Even the humble gatherer who enjoys drifting maps, avoiding PvP and collecting precious resources because of his guild into gear-up their war celebration. I loved Albion online. I played daily for two decades. I was banned for 200 years for remarks I made Albion online Items. Two years of time, money, and energy, just to get banned for a comment I made to someones ass I probally kicked. Here's the stage! Albion online allows open loot. Therefore, I can stalk, harass, and steal someones loot. I am able to find buddies and camp dungeons and need in Albion online Silver out of others to get entry. These behaviours are actually impacting mine and others game perform negatively but its ok.
    25 Posté par Mmoak2018
  • Par Mmoak2018
    I began trying out albion as I enjoyed the idea of fafrming my way in the higher tiers playing with Albion online as solo as I could gather my own sstuff process it mysself create my own gear and advance through the tiers. I stopped when I saw the time I put in for what could be my achiefment and amusement in Albion online Silver could be simply that a reflection of this time I would put in, as a result of my playstyle no matter how often I dropped my equipment I would always be able to replicate it yet I am sure if I'd kept playing for a complete year I'd feel the time would be wasted and the time spend was not likely to be memorable. So I stopped because it isn't Albion online for me. I will look to attempt it again if I could play together with my friends as part of a significant alliance.I left one PvP movie at the time that does contradict some of your statements, we struggle in outnumbered battles, which is an aspect of Albion online that's certainly lacking, though potential. As a player who did not play some of alpha or beta however, lots of this video does not appear relevant to me.100% agree that the battle is dry and lacking any substantial mechanical components, especially as an old dota participant. Although I stopped Albion for different reasons not mentioned in this video. Albion online is boring. I don't know at which point in the gaming industry they got in the business of earning games that are less fun and more work. But I suppose I point to a time around runescape (which albion is frequently considered an eve, runescape, wow, ultima online hybrid), in which you endlessly grind a skill to 99, only to ask the question, wtf? I played with ultima online for a lengthy time, and so that's where my reference point is on an enjoyable sandbox match (unfair regular..) Any sort of well thought out progression in skill trees, mechanisms, things, would be great, but it's just a 0.002 dmg increase per degree, from 1-100 (or something similarly silly). WoW kind of fortified the standard of games that occupy your time with no real substance and just keep you inside Albion online running around in circles without having pleasure. That is not how sandboxes was. They have added some fantastic new content recently which solves a number of the problems raised here, and there's even more to come with another upgrade. I'm at a bigger guild and we don't have some of those issues you mentioned regarding harrassment / reputation. I will acknowledge that may be a problem, but if you select the best spots - it is a non-issue. Factions/outposts are excellent content for smaller classes and often get contested so there are fun small-scale engagements. Being a part of an alliance also opens the door to bigger content, even for smaller guilds - we can not GvG etc, however we could and frequently do, join our alliance to get big scale ZvZ struggles. It's getting to a point where there's a wonderful balance of tasks for all levels of players, and each role is critical. Even the humble gatherer who enjoys drifting maps, avoiding PvP and collecting precious resources because of his guild into gear-up their war celebration. I loved Albion online. I played daily for two decades. I was banned for 200 years for remarks I made Albion online Items. Two years of time, money, and energy, just to get banned for a comment I made to someones ass I probally kicked. Here's the stage! Albion online allows open loot. Therefore, I can stalk, harass, and steal someones loot. I am able to find buddies and camp dungeons and need in Albion online Silver out of others to get entry. These behaviours are actually impacting mine and others game perform negatively but its ok.
    Apr 01, 2019 25
  • 19 Feb 2019
    The Department 2 just have been its shut try out last weekend, and the internet is being filled with views with what was shown off, which contains both starting and delayed activity material. I’ve already published my own ideas, but I just finished watching MarcoStyle’s research of the try out which protected very, very different factors from my own Buy The Division 2 Credits, and I think it is value spotlighting. Marco is probably the greatest devoted Department YouTuber out there, rising to popularity during the launch of the first activity where he became the go-to material creator for game perform, views and experts together with others like SkillUp. So when Marco spends 80% of his try out research movie on things that’s wrong with The Department 2, a hugely essential follow up for Massive and Ubisoft, that’s something that needs to be analyzed further. Marco is a serious gamer, and one who focuses mainly on PvP and Dark Zone-side things, which has never been my cup of tea as a PvE guy, but the factors he makes are essential, because that section of the activity seems to be it may be in even worse shape than the PvE 50 percent, which I’ve described has some problems, from what I’ve seen. Among the problems listed in it clip (which you should observe all of):There are insects that have been taken over from The Department 1 like the capability of gamers to capture from fully behind protect, reaching opponents without being able to be seen or hit themselves. This jives with me discovering more than a few insects that I keep in mind from The Department 1, which was one of the more befuddling elements of the try out for me.In the devoted PvP methods, for a skilled gamer like Marco and his team, the now quicker time-to-kill resulted in as a serious gamer his team basically never faced anything resembling a proper challenge, resorting to trolling opponent teams just for something to do because all them was just a total beat. In the Dark Place, there are far, far less gamers to actually discover, and no one really seems all that interested in PvP fight, choosing to merely hide by turrets or flee entirely from fight, and Marco wasn’t able to reproduce any of the type of crazy Dark Place actions the first activity offered. I too found my Dark Place experience to be mostly vacant, but it’s not obvious how this might modify outside of the try out.The strangest bug highlighted in it clip is you can die while Fake, respawn at a gate, but if your team is still Fake, you can walk outside and be destroyed by the gate turrets that instantly consider you hostile so you basically cannot return to fight until your whole team dies. Marco ultimately indicates that if there aren’t amazing, primary changes to a lot of this things, that The Department 2 may just not really be aimed at him anymore. And yet I would say that for me, as a casual PvE gamer, I also found a lot of technical and The Division 2 Boosting game perform problems as well. And we both share problems like agreeing that the UI is absolutely terrible in this activity.As ever, all of this is qualified by “it’s a beta!” excuses, and yet with just a 30 days until launch, it’s not obvious how much of this will be able to be set, and the proven reality that we are basically seeing huge insects taken over from The Department 1 itself does not inspire much confidence about prospective repairs for everything that ails the activity currently.I am still going to try out The Department 2, but this try out has definitely tempered my enthusiasm more than it’s improved it, which I genuinely was not expecting. We’ll have to see where factors go from here.
    27 Posté par Mmoak2018
  • Par Mmoak2018
    The Department 2 just have been its shut try out last weekend, and the internet is being filled with views with what was shown off, which contains both starting and delayed activity material. I’ve already published my own ideas, but I just finished watching MarcoStyle’s research of the try out which protected very, very different factors from my own Buy The Division 2 Credits, and I think it is value spotlighting. Marco is probably the greatest devoted Department YouTuber out there, rising to popularity during the launch of the first activity where he became the go-to material creator for game perform, views and experts together with others like SkillUp. So when Marco spends 80% of his try out research movie on things that’s wrong with The Department 2, a hugely essential follow up for Massive and Ubisoft, that’s something that needs to be analyzed further. Marco is a serious gamer, and one who focuses mainly on PvP and Dark Zone-side things, which has never been my cup of tea as a PvE guy, but the factors he makes are essential, because that section of the activity seems to be it may be in even worse shape than the PvE 50 percent, which I’ve described has some problems, from what I’ve seen. Among the problems listed in it clip (which you should observe all of):There are insects that have been taken over from The Department 1 like the capability of gamers to capture from fully behind protect, reaching opponents without being able to be seen or hit themselves. This jives with me discovering more than a few insects that I keep in mind from The Department 1, which was one of the more befuddling elements of the try out for me.In the devoted PvP methods, for a skilled gamer like Marco and his team, the now quicker time-to-kill resulted in as a serious gamer his team basically never faced anything resembling a proper challenge, resorting to trolling opponent teams just for something to do because all them was just a total beat. In the Dark Place, there are far, far less gamers to actually discover, and no one really seems all that interested in PvP fight, choosing to merely hide by turrets or flee entirely from fight, and Marco wasn’t able to reproduce any of the type of crazy Dark Place actions the first activity offered. I too found my Dark Place experience to be mostly vacant, but it’s not obvious how this might modify outside of the try out.The strangest bug highlighted in it clip is you can die while Fake, respawn at a gate, but if your team is still Fake, you can walk outside and be destroyed by the gate turrets that instantly consider you hostile so you basically cannot return to fight until your whole team dies. Marco ultimately indicates that if there aren’t amazing, primary changes to a lot of this things, that The Department 2 may just not really be aimed at him anymore. And yet I would say that for me, as a casual PvE gamer, I also found a lot of technical and The Division 2 Boosting game perform problems as well. And we both share problems like agreeing that the UI is absolutely terrible in this activity.As ever, all of this is qualified by “it’s a beta!” excuses, and yet with just a 30 days until launch, it’s not obvious how much of this will be able to be set, and the proven reality that we are basically seeing huge insects taken over from The Department 1 itself does not inspire much confidence about prospective repairs for everything that ails the activity currently.I am still going to try out The Department 2, but this try out has definitely tempered my enthusiasm more than it’s improved it, which I genuinely was not expecting. We’ll have to see where factors go from here.
    Feb 19, 2019 27
  • 19 Feb 2019
    Legend balancing issues.This brings us to our final problem (for now): Legend balancing. Some Legends feel very overpowered while others seem kind of useless. Sometimes it's just one power that's too strong or doesn't work all that well Buy Apex coins. For instance, Pathfinder is already widely scorned across the community as the worst Legend with the least useful special powers. That's too bad because he's a funny robot that deserves better mechanics. Or take Mirage's super. You throw out a bunch of clones and then cloak yourself temporarily, becoming invisible to enemy players. But that kind of makes the clones themselves useless since enemies can just assume that whenever a bunch of Mirage clones show up none of them are real since the real one is invisible. Meanwhile you have overpowered Legends like Gibraltor who has a shield he uses whenever he aims a weapon, a dome shield he can toss down to protect himself and teammates from enemy fire, and then a huge area of effect bombardment super that can take out entire squads.This is to be expected at launch, of course, but some TLC devoted to Legend balancing would go a long ways. It's not terrible, by any means, but little tweaks here and there could make a huge difference. Bonus: Movement tweaks.I don't think this game needs double-jumping or wall-running to be great, and I realize that Respawn said it messes up combat . . . but . . . I think a double-jump would still be pretty cool. Maybe even some kind of short wall-run, even if you couldn't go very far and even if this stuff couldn't chain like it does in Titanfall. I also wouldn't be against giving everyone Pathfinder's grappling hook as a way to make traversal even faster (and giving Pathfinder something else.) Now it's your turn. Outside of crashes and other performance issues, what would you do to improve Apex Legends Items? What problems do you have with the game, and which of mine do you disagree with? Let me know on Twitter and Facebook and I may even update the post if readers come up with some good ideas. Thanks for stopping by!
    39 Posté par Mmoak2018
  • Par Mmoak2018
    Legend balancing issues.This brings us to our final problem (for now): Legend balancing. Some Legends feel very overpowered while others seem kind of useless. Sometimes it's just one power that's too strong or doesn't work all that well Buy Apex coins. For instance, Pathfinder is already widely scorned across the community as the worst Legend with the least useful special powers. That's too bad because he's a funny robot that deserves better mechanics. Or take Mirage's super. You throw out a bunch of clones and then cloak yourself temporarily, becoming invisible to enemy players. But that kind of makes the clones themselves useless since enemies can just assume that whenever a bunch of Mirage clones show up none of them are real since the real one is invisible. Meanwhile you have overpowered Legends like Gibraltor who has a shield he uses whenever he aims a weapon, a dome shield he can toss down to protect himself and teammates from enemy fire, and then a huge area of effect bombardment super that can take out entire squads.This is to be expected at launch, of course, but some TLC devoted to Legend balancing would go a long ways. It's not terrible, by any means, but little tweaks here and there could make a huge difference. Bonus: Movement tweaks.I don't think this game needs double-jumping or wall-running to be great, and I realize that Respawn said it messes up combat . . . but . . . I think a double-jump would still be pretty cool. Maybe even some kind of short wall-run, even if you couldn't go very far and even if this stuff couldn't chain like it does in Titanfall. I also wouldn't be against giving everyone Pathfinder's grappling hook as a way to make traversal even faster (and giving Pathfinder something else.) Now it's your turn. Outside of crashes and other performance issues, what would you do to improve Apex Legends Items? What problems do you have with the game, and which of mine do you disagree with? Let me know on Twitter and Facebook and I may even update the post if readers come up with some good ideas. Thanks for stopping by!
    Feb 19, 2019 39
  • 19 Feb 2019
    The theme of being awarded the freedom to play the game how you need isn't just exclusive to the two game modes mentioned -- This motif is carried over in the match controllers. You will find extensive choices about how to alter and personalise the controllers with batting, pitching and fielding. They vary from simplistic and simple to finely trained but innovative setups. This section of the review will not be applicable to those that the show 19 stubs are well informed about the game, but rather to people that feel too little knowledge of the game will interfere with their enjoyment of this. If anything, it was the reverse. The amount I heard about baseball was fascinating and has made me look in the game differently. Learning about different kinds of pitches from fastballs and sliders to curveballs and changeups -- I saw pitching in an entirely new light. Learning about the approaches around when to steal bases, when to conduct 1 foundation or 2, MLB: The Display illustrated the depth of this match to me. After a certain quantity of gambling sessions, the game became far more than just hoping to crush home runs every opportunity I got. While I'm by no means an authority in baseball, I've started to grasp the depth of the game and the various approaches which may be utilized that are a part of the game. It was not just the game mechanics along with the coaching tutorials which educated me about the sport, the commentary had this subtle and special method of imparting knowledge on you without you even realising it. Even the commentators would criticise a lousy play you made but also explain why it was wrong and how distinct thinking could have caused a more favourable result. MLB The Show 19's Conquest Mode is a core component of the game this year. In this guide to Conquest Mode in MLB The Show 19 we will detail the four phases and provide you all the info you need about the Conquest Mode Rewards in MLB The Show 19. For more help with MLB The Show 19 head to our MLB The Show 19 guide hub. You have plenty of info on the best prospect MLB The Show 19 players for your group, and much more. The goal of Conquest mode would be to catch all the baseball fans in the usa by banning them from other teams, and beating teams in their own ballpark. Games in Conquest are 3-innings in span, and use your regular Diamond Dynasty club lineup. Each move in Conquest mode is broken down into four phases: This is where you send your fan base out to take over empty tiles on the map, or even attack a tile belonging to another group. If the area is free of charge, you will automatically take it over. If it's occupied by a different group, you may opt to either"Simulate Game" or"Play Game". Beneath the"Simulate Game" option, you are going to see a quote which will inform you your teams probability of winning the matchup, which can be set by the Fan Distribution shown at the peak of the display. This shows how many fans you are attacking with, and how a lot of your opponent's fans are about the tile you're attacking. The more fans you have, the higher chances of you winning a simulated matchup. More MLB The Show 19 products all in https://www.mmotank.com/Mlb19-Stubs.html
    32 Posté par Mmoak2018
  • Par Mmoak2018
    The theme of being awarded the freedom to play the game how you need isn't just exclusive to the two game modes mentioned -- This motif is carried over in the match controllers. You will find extensive choices about how to alter and personalise the controllers with batting, pitching and fielding. They vary from simplistic and simple to finely trained but innovative setups. This section of the review will not be applicable to those that the show 19 stubs are well informed about the game, but rather to people that feel too little knowledge of the game will interfere with their enjoyment of this. If anything, it was the reverse. The amount I heard about baseball was fascinating and has made me look in the game differently. Learning about different kinds of pitches from fastballs and sliders to curveballs and changeups -- I saw pitching in an entirely new light. Learning about the approaches around when to steal bases, when to conduct 1 foundation or 2, MLB: The Display illustrated the depth of this match to me. After a certain quantity of gambling sessions, the game became far more than just hoping to crush home runs every opportunity I got. While I'm by no means an authority in baseball, I've started to grasp the depth of the game and the various approaches which may be utilized that are a part of the game. It was not just the game mechanics along with the coaching tutorials which educated me about the sport, the commentary had this subtle and special method of imparting knowledge on you without you even realising it. Even the commentators would criticise a lousy play you made but also explain why it was wrong and how distinct thinking could have caused a more favourable result. MLB The Show 19's Conquest Mode is a core component of the game this year. In this guide to Conquest Mode in MLB The Show 19 we will detail the four phases and provide you all the info you need about the Conquest Mode Rewards in MLB The Show 19. For more help with MLB The Show 19 head to our MLB The Show 19 guide hub. You have plenty of info on the best prospect MLB The Show 19 players for your group, and much more. The goal of Conquest mode would be to catch all the baseball fans in the usa by banning them from other teams, and beating teams in their own ballpark. Games in Conquest are 3-innings in span, and use your regular Diamond Dynasty club lineup. Each move in Conquest mode is broken down into four phases: This is where you send your fan base out to take over empty tiles on the map, or even attack a tile belonging to another group. If the area is free of charge, you will automatically take it over. If it's occupied by a different group, you may opt to either"Simulate Game" or"Play Game". Beneath the"Simulate Game" option, you are going to see a quote which will inform you your teams probability of winning the matchup, which can be set by the Fan Distribution shown at the peak of the display. This shows how many fans you are attacking with, and how a lot of your opponent's fans are about the tile you're attacking. The more fans you have, the higher chances of you winning a simulated matchup. More MLB The Show 19 products all in https://www.mmotank.com/Mlb19-Stubs.html
    Feb 19, 2019 32
  • 05 Nov 2018
    Fundamentally, when a Guard Break is incoming you've got an opportunity to break out of it by doing a protector break of your own with exactly the right timing. This is where the wrestling tutorial goes astray -- it tells you to perform your guard break the moment the enemy's starts up, but that's actually wrong. Instead, time your guard break so that you trigger it correctly at the moment your enemy's guard break makes contact with For Honor Steel Credits. You can practically use the sound of them hitting your defense because your trigger, if you'd like. This resets the situation, and from there you can loop back to the top of this article -- attempting to locate an in via a parry that is clever. The style will be available as a free update on April 19 for Xbox One, PlayStation 4, and PC. It'll let brand new and veteran players enhance their abilities in many different ways before going into battle. Newcomers can learn the controls and familiarize themselves with the For Honor game's basic and more advanced techniques from the Apprentice Trials along with the Warriors Trials. You have a grading system that will allow you to replay and measure your own advancement. For Honor releases now, so be sure that you're ready with these winning strategies for your first couple of hours in the For Honor game, complete with a guide to all 12 Heroes. Those still on the fence about the Ubisoft For Honor game may take one final look at For Honor's launch trailer and minimal PC specs while they make their mind up, but for the rest of us, it is go time. To that end, For Honor game Rant has put together a selection of tips and techniques to assist you during your minutes out on the battle. Make no mistake, For Honor may be video For Honor game and it'll take a while to master the For Honor game's controls and also come up with a strategy. While For Honor does comprise a single-player effort, this guide will focus largely on getting you up to speed on the For Honor game's 12 Heroes and PvP combat. For the uninitiated, FBuy FH Steel Credits has 12 types of heroes split equally among the Samurai, the Vikings, the Knights and three distinct factions. There's more to it than that, however, since the heroes can also be grouped into four different classes, which are Vanguard, Assassin, Heavy and Hybrid.
    84 Posté par Mmoak2018
  • Par Mmoak2018
    Fundamentally, when a Guard Break is incoming you've got an opportunity to break out of it by doing a protector break of your own with exactly the right timing. This is where the wrestling tutorial goes astray -- it tells you to perform your guard break the moment the enemy's starts up, but that's actually wrong. Instead, time your guard break so that you trigger it correctly at the moment your enemy's guard break makes contact with For Honor Steel Credits. You can practically use the sound of them hitting your defense because your trigger, if you'd like. This resets the situation, and from there you can loop back to the top of this article -- attempting to locate an in via a parry that is clever. The style will be available as a free update on April 19 for Xbox One, PlayStation 4, and PC. It'll let brand new and veteran players enhance their abilities in many different ways before going into battle. Newcomers can learn the controls and familiarize themselves with the For Honor game's basic and more advanced techniques from the Apprentice Trials along with the Warriors Trials. You have a grading system that will allow you to replay and measure your own advancement. For Honor releases now, so be sure that you're ready with these winning strategies for your first couple of hours in the For Honor game, complete with a guide to all 12 Heroes. Those still on the fence about the Ubisoft For Honor game may take one final look at For Honor's launch trailer and minimal PC specs while they make their mind up, but for the rest of us, it is go time. To that end, For Honor game Rant has put together a selection of tips and techniques to assist you during your minutes out on the battle. Make no mistake, For Honor may be video For Honor game and it'll take a while to master the For Honor game's controls and also come up with a strategy. While For Honor does comprise a single-player effort, this guide will focus largely on getting you up to speed on the For Honor game's 12 Heroes and PvP combat. For the uninitiated, FBuy FH Steel Credits has 12 types of heroes split equally among the Samurai, the Vikings, the Knights and three distinct factions. There's more to it than that, however, since the heroes can also be grouped into four different classes, which are Vanguard, Assassin, Heavy and Hybrid.
    Nov 05, 2018 84
  • 27 Sep 2018
    There are some bad and good changes in the MapleStory, like Nebulites and Bonus Possible systems, we think that Nexon want to bring us a better MapleStory, but sometimes what they did is contrary to what they want MapleStory2 Mesos. With the debut of Hard Damien Hard Lotus, and Hard Lucid Flames of Rebirth is currently becoming more and more to the fact there is a lack of accessibility of different systems such as Bonus and Nebulites Possible. In case you haven't caught on by now both of these systems has a wall which blocks the ordinary player from accessing them. Flames of Rebirth is also much more accessible than Nebulites, Bonus Possible and Flames and more free-to-play. Actually, Flames of Rebirth has been present but most of it has been disabled. There are loads of gear in Luna which demonstrates further that GMS technically could have Flames if Nexon America chose to. Assume an end-game participant does have their proper Nebulites and Bonus Potential. Just how a lot of these can team up together and combat the current top 3 managers? I'd say it's a chance, it unrealistic for the average player. Participants have suggested revamps to systems such as getting access but that has not happened despite the fact many threads were produced over the last few decades. I also doubt that GMS will lower the HP of their end-game supervisors that are present, or apply the suggestions. Evidence is within the Kanna nerf coming for v189. They would rather copy-paste rather than solving the issue altogether as a region from a different area. Since there aren't any alterations to Hard Lotus, Hard Damien, and Hard Lucid from any other servers besides KMS which makes it easier we have little to no hope till KMS changes it. What's more unfortunate is their Bonus Potential is more accessible because of having a more stable economy compared to GMS. As we are receiving KMS content it's starting to make less and less sense to block Flames of Rebirth since it's sure there'll be stronger bosses beyond the degrees of Hard Lotus, Hard Damien, and Hard Lucid. Some form of change needs to be made for sure. To be honest, I am not angry with those changes in Official MapleStory 2 Wiki, you understand, I do not care about this, I just play the game together with my buddies for, and maybe I shall abandon MapleStory if it wouldn't fun in the future. And when all of my friends leave this match, I'd leave too.
    123 Posté par Mmoak2018
  • Par Mmoak2018
    There are some bad and good changes in the MapleStory, like Nebulites and Bonus Possible systems, we think that Nexon want to bring us a better MapleStory, but sometimes what they did is contrary to what they want MapleStory2 Mesos. With the debut of Hard Damien Hard Lotus, and Hard Lucid Flames of Rebirth is currently becoming more and more to the fact there is a lack of accessibility of different systems such as Bonus and Nebulites Possible. In case you haven't caught on by now both of these systems has a wall which blocks the ordinary player from accessing them. Flames of Rebirth is also much more accessible than Nebulites, Bonus Possible and Flames and more free-to-play. Actually, Flames of Rebirth has been present but most of it has been disabled. There are loads of gear in Luna which demonstrates further that GMS technically could have Flames if Nexon America chose to. Assume an end-game participant does have their proper Nebulites and Bonus Potential. Just how a lot of these can team up together and combat the current top 3 managers? I'd say it's a chance, it unrealistic for the average player. Participants have suggested revamps to systems such as getting access but that has not happened despite the fact many threads were produced over the last few decades. I also doubt that GMS will lower the HP of their end-game supervisors that are present, or apply the suggestions. Evidence is within the Kanna nerf coming for v189. They would rather copy-paste rather than solving the issue altogether as a region from a different area. Since there aren't any alterations to Hard Lotus, Hard Damien, and Hard Lucid from any other servers besides KMS which makes it easier we have little to no hope till KMS changes it. What's more unfortunate is their Bonus Potential is more accessible because of having a more stable economy compared to GMS. As we are receiving KMS content it's starting to make less and less sense to block Flames of Rebirth since it's sure there'll be stronger bosses beyond the degrees of Hard Lotus, Hard Damien, and Hard Lucid. Some form of change needs to be made for sure. To be honest, I am not angry with those changes in Official MapleStory 2 Wiki, you understand, I do not care about this, I just play the game together with my buddies for, and maybe I shall abandon MapleStory if it wouldn't fun in the future. And when all of my friends leave this match, I'd leave too.
    Sep 27, 2018 123
  • 27 Sep 2018
    Selling a bit of advertisement space -- even overdone ad space -- isn't inherently problematic. It's emblematic of an online-connected era. There is an authenticity in rotating courtside banner ads and between-play chatter by the announcers, shifting as the year goes on with new patrons biking in. The insistence on using Virtual Money (MT) for everything compounds the issue, however. NBA 2K19 wants you to drink Gatorade, but it's also interested in getting you to spend more real money in the sport. MT has exploded into an infestation over the years, and it's a potent lure. Buying special editions of NBA 2K19 grants bonus MT, an attractive proposition considering that player updates, new hairstyles, clothing and sneakers require currency. Spending MT on sneakers means less MT to update DJ, and less opportunity to hold your own in pickup or Pro-Am manners against real-world competition. The slog to bring in money without spending real money is inexcusable; sneakers operate 1,500 MT and one player category update asks for 1,200 MT, but you just earn about 600 MT from the average game. The poking and prodding from MT-related pop-up provides when booting up a brand new 2K19 MT session irritates further. The microtransactions could be ignored, at least, when in business mode, one of the few parts of NBA 2K19 where MT is not offered. On the court, various tweaks are still enhance NBA 2K's simulation of basketball. Shots use a sharp new timing meter, also in NBA 2K19, the difference between open and contested shots is suitably significant. Any defender's hand in the vicinity is likely to ship a jumper off course. At default settings, fresh AI tweaks enable the opposing offense to keep possession, using the shot clock to work the ball round. Does this seem natural, but the days of playing only six-minute quarters for realistic results have passed. I adhered to nine to 10 minutes each quarter to produce realistic scores at default configurations, inching nearer to the entire 12 minutes of a real game. To further increase the sense of realism, NBA 2K19 is totally gorgeous in movement. Despite the stellar HDR service, tweaks to character models and textures bring out myriad small details. Beards look better than anywhere else. Additionally, a brand new manufacturing bundle is set up this year, from pregame national anthems to humorous bits from the studio group of Ernie Johnson, Shaquille O'Neal and Kenny Smith. The group's personality models need a do-over Download, but their interactions stay natural. Game commentary brings over some familiar lines (Kevin Harlan returns) yet has been advance with guest commentators (from Kobe Bryant into ’96 dunk contest champ Brent Barry).
    145 Posté par Mmoak2018
  • Par Mmoak2018
    Selling a bit of advertisement space -- even overdone ad space -- isn't inherently problematic. It's emblematic of an online-connected era. There is an authenticity in rotating courtside banner ads and between-play chatter by the announcers, shifting as the year goes on with new patrons biking in. The insistence on using Virtual Money (MT) for everything compounds the issue, however. NBA 2K19 wants you to drink Gatorade, but it's also interested in getting you to spend more real money in the sport. MT has exploded into an infestation over the years, and it's a potent lure. Buying special editions of NBA 2K19 grants bonus MT, an attractive proposition considering that player updates, new hairstyles, clothing and sneakers require currency. Spending MT on sneakers means less MT to update DJ, and less opportunity to hold your own in pickup or Pro-Am manners against real-world competition. The slog to bring in money without spending real money is inexcusable; sneakers operate 1,500 MT and one player category update asks for 1,200 MT, but you just earn about 600 MT from the average game. The poking and prodding from MT-related pop-up provides when booting up a brand new 2K19 MT session irritates further. The microtransactions could be ignored, at least, when in business mode, one of the few parts of NBA 2K19 where MT is not offered. On the court, various tweaks are still enhance NBA 2K's simulation of basketball. Shots use a sharp new timing meter, also in NBA 2K19, the difference between open and contested shots is suitably significant. Any defender's hand in the vicinity is likely to ship a jumper off course. At default settings, fresh AI tweaks enable the opposing offense to keep possession, using the shot clock to work the ball round. Does this seem natural, but the days of playing only six-minute quarters for realistic results have passed. I adhered to nine to 10 minutes each quarter to produce realistic scores at default configurations, inching nearer to the entire 12 minutes of a real game. To further increase the sense of realism, NBA 2K19 is totally gorgeous in movement. Despite the stellar HDR service, tweaks to character models and textures bring out myriad small details. Beards look better than anywhere else. Additionally, a brand new manufacturing bundle is set up this year, from pregame national anthems to humorous bits from the studio group of Ernie Johnson, Shaquille O'Neal and Kenny Smith. The group's personality models need a do-over Download, but their interactions stay natural. Game commentary brings over some familiar lines (Kevin Harlan returns) yet has been advance with guest commentators (from Kobe Bryant into ’96 dunk contest champ Brent Barry).
    Sep 27, 2018 145
  • Now
  • Born

Inviter_ln_max_title

Inviter_ln_max_descr